"My biggest asset is not cash — it's a large, growing, devout fanbase," Imogen Heap was quoted as saying recently. She has nigh-on 1.5 million followers of her Twitter feed at the time of writing, and is often held as an example of how engaging with your audience can keep them interested and, as a happy by-product, keep them buying (though as the article makes clear times are tough even for her).
Can such fan-engagement and community-building strategies work for bands and artists aiming to establish a fanbase, or indeed for entertainment and sports properties more generally? If so, what technology platforms and services can best support these strategies? In particular, can mobile messaging encourage greater trust and intimacy among fans, or might it seem like an intrusion on a more 'personal' channel?
It's two and a half years since I first wrote about Swarmteams, the cross-platform messaging service that combines high tech with high touch. Its design is based on the way insects and other organisms self-organise with short, timely updates. And it's two years since I announced that I was evaluating a pilot project, SwarmTribes, which aimed to adapt that service for working with music bands and fans. Both the SwarmTribes pilot and my evaluation of it were supported by funding from NESTA.
Finally I am publishing the report of that evaluation and some audio interviews. In a nutshell, the project didn't go quite according to plan — as pilot projects are wont to do — and my challenge became one of explaining the reasons for that. I summarised the lessons in the report.
- Test, revise and keep communicating the proposition
- Keep the branding low-key until it has momentum
- Keep platform options open
- Explore multiple positions in the market
- Build experimentation into planning and resourcing
- Ease of use is critical to building momentum
- Prioritise exemplars where concepts are hard to explain
- Understanding the ecology of a new sector takes time
Continue reading "Building cross-platform fan communities: the SwarmTribes pilot" »
Chapter 3 ("Fans as Creators") of my book uses fan activities around Galaxie 500 as an example of the dynamics and evolution of a community of listeners. In particular I portray Andy Aldridge, who has played the central role in catalysing the community, as both a 'Savant' — one of the tier of super-fans (
Here's the second in my series of interviews for the book, with many thanks to Zac Johnson for his time and insights. As these interviews are not the primary source of research for the book, I'm not aiming to be comprehensive, but I'm very open to talking to anyone who'd like volunteer their views and describe work relevant to the book's themes, especially if these are different to the ones I've documented. I guess what I'm saying is that if you read this and think, "Hey, I've got something to say about that, so David should speak to me", please don't wait to see if I contact you, because I may not — please just
I'm doing a handful of interviews relating to different ways of discovering music, and how they fit into the overall new media ecology. I'm not sure yet how, or even if, these will be reflected in the book. But in the meantime, I will make a few notes available on this blog, starting with an interesting case study of an in-development initiative to provide a specialist on-demand classical music TV channel. Here are my notes, with many thanks to Frances Maxwell for the time and input she gave me.
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